![]() To disable this, turn off the in-app purchases in your device’s settings. PLEASE NOTE! Boxing Star is completely free to download and play but some game items may be purchased for real money. If you're a fan of MMA and watch UFC or follow WWE, Boxing Star is the ultimate, casual fight game for you!Įnjoy all types of sports fight, including wrestling, kickboxing, and UFC? Boxing Star will give you the thrills! Meet and befriend all the wacky and wild characters of the boxing world! Make your way up from the local street fights and aim for those pay-per-view fights!Ĭlear daily, weekly, Fight Club, and league missions to claim awesome rewards! Don't miss out on any of the special events and make sure you also claim these rewards! Customize your boxer with special skills like the trademark MEGAPUNCH only in Boxing Star!įight with other players in League Mode and give it all you got with some insane punch skills!Ĭlan fights are for wussies! In Boxing Star, we have Fight Clubs! Gather your friends and prove to everyone who is the best and the baddest! Train your boxer to be the best! Develop your boxer to match your fighting style. Master the art of boxing and use your arsenal of jabs, hooks, and uppercuts! Pound and knock out with some Real Fight Action! Only room for one Boxing Star!Įver wonder what it really meant when someone told you that if you really wanted something you need to blood, sweat, and tears? Experience the journey to become the next Boxing Star! Rise from the streets and punch your way up to become the most epic Boxing Star! Attempting to load the full obb path manually and appending '!/assets/bundles/.' did not work either.The hardest, fastest, and the most precise Punch rules the world of Fight. I can only assume that the '!' is handled magically by something in the file loader, but am not sure of it's function. ![]() ![]() Jar:file:///data/app/-GUIDHERE=/base.apk!/assets/bundles/android/default_bundle.bundle assets/bundles/android/our_bundle.bundleĪnd our loading code is simply: AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "/assets/bundles/android/our_bundle.bundle")) The android manifest does have READ_EXTERNAL_STORAGE permissions.Ĭomparing the apk and obb files show they both have the same file structure: The obb file is confirmed on-device at: /sdcard/Android/obb//. Is this definitely the correct way to be doing this? How exactly does the loading logic find the asset bundles inside the obb? How does it do a name lookup or is it just scanning the guid files inside? Does the 'main' part of the obb filename have some particular importance? Loading our asset bundle through AssetBundle.LoadFromFile() fails. We are using Split Application Binary to generate an. If you place your bundle in streaming assets, then simple append the relative path to bundle to Application.streamingAssetsPath and it should load. I have in my androidmanifest.xml and can confirm when i go to the apps page on the quest that the permissions are allowed.Ĭan anyone explain to me why it can't read this obb file?īoth UnityWebRequest and AsseBundle APIs can load from inside obbs. I have the unity console error messages outputting to a text object for troubleshooting and I get the error -įailed to read the data from AssetBundle. Place the OBB Data in the /SDCARD/Android/obb/ file location and you are good to go 4. You can open a ZIP file directly from the ES File Explorer. How to install Boxing Star APK + OBB Files. I can confirm the file path is correct (using - and i can see it in the correct location on my quest headset when i plug it into my pc) Click 'Select' button to start the installation process. In the first scene on the awake method of an game object I call the method:ĪssetBundle bundle = AssetBundle.LoadFromFile(path) When I install the app from app lab is downloads the OBB and places it in the expected folder - something like - "/sdcard/Android/obb//main.1." The obb is generated and uploaded with the apk to Oculus App Lab without issues. ![]() I am using the "Split application binary" option for an android app (oculus Quest). Not sure if this is the right sub forum for this since its not referencing Addressable but.
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